Thursday 24 January 2013

Nintendo Direct: Excitement Overload

This afternoon I spent three tedious hours finishing off Resi 5's co-op campaign with my brother. A real chore of a game, that. Between the daft locations, buggy action, and a final boss battle that took away an hour of my life I'll never get back, I managed to develop both a splitting headache and a real grudge against Capcom. I came out of it frustrated with myself for wasting time I could have better spent catching up with work, doing laundry, or maybe staring into space. And hey, what better way to bring myself out of that funk than by finding out I'd missed a thoroughly brilliant Nintendo Direct?

Now I'm a fan of these things. When I caught one for the first time, right before Nintendo's maligned E3 presser in the summer, I had no idea what was going on, but they've grown on me. Iwata's a charming host, always chirpy and as polite as you could ask for, with an enviable array of hand gestures. There's always a wee sense of mystery as to what they'll be about too. Ninty could pull out a couple of brand new Pokemon games out of nowhere, or they might just announce some daft Mario DLC. But they really managed to set the bar with this one.

Wind Waker, if done right, could set a new standard for HD remakes
Not only did we get confirmation that we'd be seeing a new 3D Mario, cross-platform Smash Bros, and Mario Kart at E3, but we were also teased with the prospect of a new Zelda, an HD re-release of Wind Waker, and a ton of other tasty stuff. A Shin Megami Tensei and Fire Emblem crossover? A new Yoshi game in the style of Kirby's Epic Yarn? A lush looking RPG from the Xenoblade team? More footage of The Wonderful 101? It was all I could do to keep myself from giggling with joy. However cynical I find myself feeling about games sometimes, I can always count on Nintendo to reduce me to the level of a wide-eyed 12 year old.

This was an important little broadcast. The last few weeks have been dominated by ongoing speculation over Sony and Microsoft's next-gen machines. Every day seems to bring spectacular new rumours, every little titbit poured over in excruciating detail while both companies remain tight lipped. We're all waiting for what we might get to see at E3. But with this, Nintendo have stolen a march on the competition. Given us a glimpse of what they'll be offering, telling us exactly why we should be excited, and putting themselves back on the radar. No matter how tantalising the prospect of new hardware may be, there's not much that can touch a new Zelda when it comes to getting people excited, let alone one that hints at a radical departure from the well-worn formula.

It all points to an explosive E3 this summer. While Sony and Microsoft are tripping over themselves to tease us with new machines, Nintendo will be bringing out the big guns, setting up a stellar few months for the Wii U and 3DS. With their own hardware stuff out of the way, and a dull couple of years behind them, Nintendo could have set themselves up for their best conference showing in a long while. Presuming that they haven't shot their load early and announced everything today, there'll be more surprises to look forward to as well.

A new 2D Yoshi game is another simple way to win me over
But it's more than that. This was Nintendo re-engaging their fanbase, giving something back to everyone that's derided them for embracing the lure of of the casual market, or blasted their sparse release schedule for the months ahead. With humility, here was Nintendo announcing nearly a dozen new games in 30 minutes, every one of them a uniquely tantalizing piece of software. They've shown that they're grabbing the potential that HD brings with both hands, giving one of their most beautiful games a loving rebuild. They're showing off the kind of exclusives you won't find anywhere else, from first-party gems to new titles from the likes of Platinum and Monolith. It was Nintendo doing what they've always done best: focussing on delivering innovative, exciting, and fun games for us to play.

Over on IGN, Richard George made the point that this was what made today's Nintendo Direct so exciting. Nintendo will always be able to hold their own precisely because you won't be able to play the likes of Zelda and Mario on your Playstation, your Xbox, your iPhone. “At the end of the day, gamers care about games. That’s what they want, and nothing else matters.” It's true enough, and marks why today left me as excited about Nintendo as I have been since the early days of the Gamecube. Back when Nintendo were teasing us with the prospect of new Zelda, Metroid, and Mario titles. Back when they were tying up Capcom to exclusive five-game deals, demoing the likes of Eternal Darkness and Phantasy Star Online, and the GameBoy Advance was going strong. There was a similar vibe today, an irreverent embrace of the sort of stuff that got us all excited by Nintendo in the first place. It may all come crashing down soon enough, but for now at least, the Big N have made a statement of intent for the coming year. And I, for one, couldn't be more intrigued.

Tuesday 15 January 2013

Goodbye to Nintendo Gamer... Er, again



Back in September I ended my post about the closure of Nintendo Gamer magazine with the small comfort that they would be able to continue their particular brand of irreverent nonsense through the website. But just over three months down the line it's been announced that even that's now shutting its doors as of next week. As a consequence CVG will apparently be upping their Nintendo coverage, while Nintendo Gamer frontman Chris Scullion will be moving over there as Reviews Editor, but it I can't help but feel a little gutted at the news. Combined with the recent loss of PSM3 and Xbox World magazines, it's a depressing indictment of Future's strategy of bringing all its titles under one roof, with a strong digital focus.

As a magazine Nintendo Gamer, in all its guises, was an excellent source of witty and often hilarious coverage of all things Ninty. While the website was a one-man show, it was still a brilliant source of interesting and funny features, and it'll be a shame to lose that. What's more sad is that the Nintendo Gamer brand really is gone this time, bookending twenty years with a bit of a whimper rather than the bang it deserves. Well, we'll always have the flood of tributes from when the magazine shut down. The sentiment is still touching.

But one of the more jarring aspects of this closure is that it'll also mean the death of the magazine's forums, which have been going for a good seven years or so. Future pulled the same stunt when Edge redesigned its website last year. The old old Edge community famously became rllmuk in 2003, after Edge closed the forum down, and this time around the community went to form the Bear and Badger once we realised that the re-designed place was a broken mess. It's never nice when to see the online community suffer along with the website, and I hope the Nintendo Gamer forumites are able to land on their feet somewhere nice.

But I guess that's it. Farewell Nintendo Gamer, and thanks for all the laughs.

Thursday 10 January 2013

Games of the Year 2012

I will be the first to admit that I didn't exactly consider 2012 to be a vintage year for games. Perhaps it felt worse coming off the back of 2011, which was about as good a period as gaming's ever seen. My top ten last year was able to boast titles like Rayman Origins, Dark Souls, and Skyward Sword, amongst others. This time around I'm not even in a postion to push out a list of ten. Doing a list of more than five would have felt a little too generous this time around. I'd have been making space for games that didn't really deserve to be there at all, which is no good. Anyway, this top five represents, for me, the best of what the year had to offer. Let's go.

Number Five: Super Hexagon



Everything about Super Hexagon seems simple. From the retro-flavoured geometric visuals to the glorious 8-bit soundtrack courtesy of Chipzel, it all wraps around a concept as straightforward as "avoid the walls for high scores". The controls don't get any more complex than left and right, as you tap each side of the touchscreen to guide your tiny triangle through the gaps in the onrushing obstacles. But the challenge, well that's another matter. What makes Terry Cavanagh's iOS masterpiece so brilliant is its unflinching difficulty. Levels come in Hard, Harder, and Hardest flavours, each faster and more punishing than the last. You'd imagine that hearing the words "Game Over" droned at you every few seconds might be off-putting, but something keeps dragging you back. Maybe it's the compelling high score chase, the hypnotic combination of visuals and music, or perhaps the zen-like state it drags you into that turns seconds into minutes, and minutes into hours. There aren't many better examples of "just one more go" mobile gaming to be found out there. To put it simply, Super Hexagon was perhaps the most addictive game of the year.

Number Four: FTL Faster Than Light


Almost every sci-fi fan will have, at one point or another, daydreamed about their own interstellar adventures. Battling pirates, meeting strange new races, capably commanding their ship through brutal space battles, the lot. FTL let you live out those dreams in glorious top-down, RTS style. It sticks you in control of a ship, its crew, and throws you into a race across the galaxy from the pursuing rebel fleet. In true roguelike style, star systems are randomised and death is permanent. Real-time combat and micro-management add to the fun, but what makes FTL so brilliant is the stories you'll come out with. Every star seems to contain some new encounter, be it slaver ships, merchants, alien planets, or pirate assaults. My own Starship Nemesis started out as a crew of three, battling their way between stars. But when Barry was lost in a tragic engine room fire, then Jill forced into slavery on the threat of death, captain Chris was left to command alone, limping across the galaxy before finally losing the ship in a hostile alien encounter deep in a nebula. You'll end up so attached to your crew and ship through all the adventures that it's truly heartbreaking when they begin to fall. And that attachment, along with everything else, makes for one of the most compelling sci-fi games you're likely to play.

Number Three: Okami HD


I've never been fully on board with the trend for re-releasing older games in HD. The whole thing always struck me as greedy, and somewhat pointless. But if anything was going to convince me otherwise it'd be Okami. Clover's take on the Zelda formula remains as fresh today as it did in 2006, offering a sprawling adventure with a brilliant cast of characters and a truly beautiful world to explore. The beauty is the real hook, actually. In its first outing on the PS2 Okami was hailed as one of the best looking games of the generation, with a glorious cell-shaded style inspired by traditional Japanese prints giving it a look that no-one else could match. And surprise surprise, it looks the absolute business in high definition. You won't often be able to say that a re-release of a six year old game is the best looking title of the year, but Okami could take that title by some distance. Combine that with a sweeping score, some fine combat, and more collectables than you can keep track of, and you've got an adventure that truly earns the tag "epic". With this HD remake we've got the definitive version of one of the best games in the last ten years, and a title that comes closer than any other to beating Zelda at its own game. Not to be missed.

Number Two: Hotline Miami


And now for something completely different. Sitting down to play Hotline Miami was unlike anything I'd tried before. A sharp blast of trippy 80s style, coupled with a pounding retro soundtrack and the most brutal depiction of violence you're likely to see in 2D, wrapped up in the guise of a top-down arcade shooter. Within five minutes I'd been taught how to kill by a tramp, awoken to find three masked strangers talking riddles in my living room, and assaulted a building full of thugs with nothing but a lead pipe. Five hours later I took off my headphones, switched off the computer, and tried to re-adjust to the real world. From the trippy Suda-style plot to the drug-induced haze of the music and visuals, Hotline Miami is a game that oozes cool from the word go. It's a challenge as well; a game, like Dark Souls and Super Hexagon, where death is as rewarding as it is inevitable. But it was also easily the most fun I'd had playing a game in 2012. The action was so slick, the unlockables a treat, and the style was unbeatable. I ended my review by calling it a modern day videogame nasty, and that rings true. Cheap, brutal, and fun as hell.

Number 1: Journey


Let me tell you a story. My brother and I grew up sharing a love of games, spending most of our childhoods playing away together. Sadly distance and adulthood means we don't get the chance to do that so often anymore. One night my brother phoned me to suggest we take the crazy step of playing something together online. But what? We're so used to sharing games that there isn't much we each have a copy of. The only title we both had was Journey, and thanks to the random pairing system and lack of communication there meeting each other was a tough prospect. But we were determined to at least try. Staying on the phone, we both managed to reach the same area, and after some fairly comic verification ("Is that you making all that noise over there?" "Aye jump up and down so I know it's you I'm talking to") we hung up and were able to get on with the adventure. In the sun we sailed side by side down cascading sand, and glided together above ancient ruins. Deep underground we cowered from ominous monsters, scrambling away when one of us was spotted. There were times I was afraid I'd lost him, but he always seemed to pop up around the next corner, chirping away. We reached a blizzard-scarred mountain, and our strength started to fail, but we never left each other's side. And at the end, when the credits rolled, I had the biggest smile on my face. I'd played through the game several times before, but never with the same person all the way through. That it was my brother somehow made it all the more special. Our journey had become a memory that will stay with me for years to come.

That's why Journey is my game of the year. I could mention the spellbinding visuals, from the desert bathed in the glow of sunset to the dank and moody underground temples. I could bring up the sweeping score, that thrills and moves in equal measure as you travel further on. I could talk about the glorious design, or the story, or the atmosphere, or any number of things. But what matters is that Journey was one of the most amazing and moving experiences I've had with a game, not only last year, but for many years. Magical.